![]() Next we will use the world-class Visual Studio debugger and the Visual Studio DirectX graphics debugger and profiler to catch and fix issues in the code. ![]() First we’ll look at how to acquire the tools needed for DirectX desktop and Universal Windows Platform (UWP) development, then we will get started with a built-in project template, followed by writing C++ code and HLSL (High Level Shader Language) shaders for the DirectX game. In this blog post we will dive into DirectX development with C++ in Visual Studio. ![]() For up-to-date information on C++ game development in Visual Studio, please the latest blogs from us on game development.įor an overview of the Visual Studio capabilities described in this article, see DirectX Game Development .Leverage the full power of C++ to build high-end games powered by DirectX to run on a variety of devices in the Windows family, including desktops, tablets, and phones.
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